| New Skills and Changed Skills |
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Attack
- Bleeding (Lv. 75): Inflicts 200% damage plus an additional 150 damage as well as inflicting 1000 damage over 20 seconds. Does not miss/fail.
- Hell Blade (Lv. 80): Inflicts 300% damage plus an additional 350 damage. Does not miss/fail.
Defense
- Wool of Iron (Lv. 75): Multiplies defense by 3 for duration of 10 seconds. However, movement speed is decreased by 50%.
- Iron Body (Lv. 80): [Passive] Defense is increased 40%. When a shield is not equipped, defense is increased 20%.
Passion
- Berserker (Lv. 75): Increases attack by 20% but decreases defense by 300 points for a duration of 20 seconds.
- HP Booster (Lv. 80): Regenerates HP without sitting.
Master
- Axe Blade (Lv. 75): Inflicts 200% damage without miss/failure and inflicts an additional 1000 damage over time.
- Shock Stun (Lv. 80): Inflicts 200% damage and causes a 3 second stun.
- Changed Skills for Warrior -
Passion
- Outrage (Lv. 20): Damage taken reduces SP.
- Frenzy (Lv. 50): Damage taken reduces SP.
Rogue
Archery
- Blow Arrow (Lv. 72): Launch an arrow while moving to inflict 200% damage.
- Blinding Strafe (Lv. 75): Launch an arrow that inflicts 400% damage and blinding the enemy. The blindness will decrease as time passes.
- Power Shot (Lv. 80): Launch an arrow that deals a powerful blow.
Assassin
- Blinding (Lv. 72): Inflicts 200% damage and blinds for 3 seconds. Blinding does not apply to monsters.
- Beast Hiding (Lv. 75): Inflicts 100% damage and turns the player invisible for 3 seconds. Invisibility does not apply to monsters.
- Critical Point (Lv. 80): Increases the probability of doing a critical attack. Does not apply to monsters.
Explore
- Focused Mindset (Lv. 75): Will not miss/fail an attack for duration of 15 seconds (the name of this skill was created by me because the actual name doesn’t make sense).
- Smoke Screen (Lv. 80): Explodes a smoke screen (smoke bomb) to create a screen of smoke, disabling the opponent from selecting a target.
Master
- Source Marking (Lv. 75): Marks an opponent, disabling the opponent’s ability to become invisible.
- Does not apply to monsters.
- Weapon Cancellation (Lv. 80): Voids the stats of the enemies’ weapons. Does not apply to monsters.
- Changed Skills for Rogue -
Archery
- Counter Strike (Lv. 52): Launches an arrow that deals a powerful blow.
- Ice Arrow (Lv. 62): Inflicts 200% damage and has a chance to slow the opponent.
- Lightning Arrow (Lv. 66): Inflicts 200% damage and stuns for a duration of 3 seconds.
- Shadow Hunter (Lv. 60): Inflicts 300% damage with 100% accuracy.
- Dark Pursuer (Lv. 70): Inflicts 350% damage with 100% accuracy.
Explore
- Wild Advance (Lv. 70): Can instantly teleport/advance to any spot in a designated area.
Mage
Flame
- Fire Staff (Lv. 72): Delivers a powerful blow with a staff. Adds additional Flame damage.
- Armor of Flame (Lv. 75): Inflicts damage to those who attack, dealing constant fire damage.
- Vampiric Fire (Lv. 80): Launches a fireball, lowering the enemy’s MP and absorbing HP.
- Ignition (Lv. 80): Summons a fire meteorite upon its enemies.
Glacier
- Ice Staff (Lv. 72): Delivers a powerful blow with a staff.
- Armor of Ice (Lv. 75): Inflicts ice damage and slows those who attack.
- Freezing Distance (Lv. 80): Launches ice crystals to instantly freeze enemies. The probability/chance of freezing the enemy is directly related to their health.
Lightning
- Light Staff (Lv. 72): Delivers a powerful blow with a staff with a chance to stun.
- Armor of Lightning (Lv. 75): Inflicts lightning damage and gives a chance to stun those who attack.
- Blink (Lv. 80): Instantly moves/teleports 20 meters forward.
Master
- Mana Shield (Lv. 72): When the Mana Shield is activated, 15% of the damage taken will be deducted from SP. The amount of SP deducted will be 4 times the 15% damage received.
- Instantly Magic (Lv. 75): Cast a spell without refresh time (Double cast).
- Minor Resist (Lv. 80): Decrease all enemies’ resistance in a certain area by 20%.
- Changed Skills for Mage -
Lightning
- Light Shock (Lv. 62): Launches a blast of light, temporarily blinding the enemy.
Priest
Heal
- Fast Recovery (Lv. 75): Heals all friendly units for 2500 HP, and heals an additional 3000 HP over duration of 20 seconds.
- Fast restore (Lv. 80): Heals all party members for 6000 HP over duration of 20 seconds.
Aura
- Massive binder (Lv. 72): All party members’ HP is increased by 2000.
- Round Insensibility (Lv.74): Increases all party members’ defense by 300.
- Insensibility Guard (Lv. 76): Increases all party members’ defense by 350
- Superioris (Lv. 78): All party members’ HP increased by 2500.
- Counter Curse (Lv. 80): Protects a friendly unit against curse spells for 10 seconds.
Holy Spirit
- Superior Parasite (Lv. 75): Decreases enemies’ maximum HP by 30%. Does not work against unique monsters.
- Discountis (Lv. 80): Decreases the enemies’ mana by 3820 in a specified area.
Master
- Hellis (Lv. 72): Inflicts 250% damage and an additional 400 damage that disregards defense.
- Curse Reflection (Lv. 75): Protects against curse spells for duration of 10 seconds and gives a chance to reflect the curse spell back to the caster.
- Illusion Web (Lv. 80): Increases resistance against magic spells for duration of 20 seconds, reducing the damage received by magic spells by 30%.
- Changed Skills for Priest -
Basic Skills
- Light Attack (Lv. 18): An attack with light magic.
- Light counter (Lv. 24): An attack with light magic.
- Critical Light (Lv. 33): An attack with light magic.
Heal
- Healing (Lv. 9): Heals a friendly unit for 240HP.
- Major Healing (Lv. 18): Heals a friendly unit for 360HP.
- Great Healing (Lv. 27): Heals a friendly unit for 720HP.
- Restore (Lv. 12): Heals a friendly unit for 400HP over duration of 20 seconds.
- Major Restore (Lv. 21): Heals a friendly unit for 600HP over duration of 20 seconds.
Aura
- Brave (Lv. 15): Increases all party members’ HP by 240.
- Strong (Lv. 24): Increases all party members’ HP by 360.
- Hardness (Lv. 33): Increases all party members’ HP by 720.
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